Trading rules in Pokémon TCG Pocket
Trades are friend-only, one open trade at a time, and both sides must offer the same rarity. A request lasts two days unless you terminate it.
| Rarity | Tradable | Shinedust | Status |
|---|---|---|---|
| 1◇ / 2◇ | Yes | 0 | 2 sources |
| 3◇ | Yes | 1,200 | 2 sources |
| 4◇ | Yes | 5,000 | 2 sources |
| 1☆ | Yes | 4,000 | 2 sources |
| 2☆ | Yes | 25,000 | 2 sources |
| 1✸ | Yes | 10,000 | 2 sources |
| 2✸ | Yes | 30,000 | 2 sources |
| 3☆ immersive / crown | No | — | 2 sources |

Flair, wishlist, and new sets
A flair card trades only for the same rarity with flair. Wishlist holds 40 cards and shows 3 on the profile. The trade screen can show the other person’s wishlist. Cards you do not own render grey.
Trade stamina is required. Game8 reports one stamina point recovering every 12 hours (1 source). Its current trading guide lists C1 and the SP1 special pack among eligible sets. Check the offered printing and rarity rather than assuming every version of a card is interchangeable.
FAQ
Can I trade an immersive card?
No. 3-star immersive cards and crowns are outside the trade band.
Is a deck code a trade?
No. Deck share codes import a list. Trading moves a card between friends.
Sources
- Game8 trading — checked 2026-11-02
- Rarity table in the card database — checked 2026-11-02
- Public rarity table — trade eligibility and Shinedust cost — checked 2026-11-02